Method

How we test crash game demos

We recorded the official demos of Aviator, Chicken Road, Tower Rush and Mines on 27 September 2026, and of JetX on 12 October 2026, with no real money. Every figure from our tests on the game pages comes from what the demo’s game server sent to the game. This page shows how we got it and what it does not prove.
  • Official provider demos
  • No real money
  • Recorded 27 September 2026 (JetX: 12 October 2026)
  • 18+

Tested on 27 September 2026 (JetX: 12 October 2026)

See what we tested Read the limits

On this page
  1. Our rules
  2. What we tested in each game
  3. How we recorded the data
  4. What these numbers can and cannot tell you
  5. What we do not do
  6. Official demos
  7. Testing FAQ

Our rules

Seven rules apply to every game we record. They come from our test protocol of 27 September 2026 (JetX: 12 October 2026).

Our rules and how we keep them
Official provider demos onlyWe use the game makers’ own demos: Spribe for Aviator and Mines, InOut Games for Chicken Road, Galaxsys for Tower Rush, SmartSoft Gaming for JetX. Not aggregators and not casinos.
Demo credits onlyWe play with the demo balance the provider gives. None of our own money is used.
Action fixed before the testWhat we do in each game is set beforehand, in the table below. We made no decisions during a round.
Data from the game serverEvery round comes from the reply of the demo’s game server, the same reply the game itself gets. Where we could, we compared it with the screen.
Raw data kept in fullWe keep a line-by-line record of every round with the time in UTC, and the full configuration of each game.
Sample size and date next to every figureEach figure from our tests on the game pages says how many rounds it covers and when we recorded them.
Not a forecastThe figures describe past demo rounds. The next round does not depend on them.

What we tested in each game

The five games do not work the same way, so we did not do the same thing in each. A round of Aviator is shared by all players and runs by itself, so we only watched it. JetX is shared too, so we only watched it as well, through two channels: the history strip in the game and the server’s messages. They matched in 293 of 293 rounds; the other 7 rounds, all ending at exactly 1.00×, came from the strip alone. In Chicken Road and Tower Rush a round moves when you press, so we fixed one action per game and repeated it: go on until the round ends, and never cash out. In Mines the multipliers are fixed by the rules, so we read the server’s whole table and checked points on the screen. The results themselves are on the game pages, not here.

What we tested in each game
GameDemoWhen (UTC)SampleWhat we didWhat we recordedResults
Aviator Spribe demo, USD27 Sep 2026, 08:25–10:01310 rounds: 231 seen live and 79 from the server’s history when we connectedNo bets, watching onlyThe multiplier at which each round endedAviator results
Chicken Road InOut Games’ own demo, not the SlotsLaunch version, USD27 Sep 2026, 08:28–08:32240 runs: 60 each on Easy, Medium, Hard and HardcoreBet of 0.01 USD in demo credits, one step after another until the collision; Cash out never pressedThe step where each run ended and the multiplier of the last step passedChicken Road results
Tower Rush Galaxsys desktop demo, EUR27 Sep 2026, 08:40–08:43150 rounds, 880 floorsBet of 1 demo credit (EUR), built floor after floor until the tower fell; Cashout never pressedThe multiplier of every floor, the bonus floors and what they did, the payoutTower Rush results
Mines Spribe demo, USD27 Sep 2026, 08:43–08:45The whole multiplier table of the server (290 values) and 6 checks on the screen3 rounds, at 3, 5 and 10 mines, tiles picked with the random-tile button“Next” and “Cash out” on the screen after the 1st and 2nd star, and the server’s multiplier for the next tileMines results
JetX SmartSoft demo, demo credits12 Oct 2026, 08:21–09:51326 rounds: 300 seen live and 26 from the game’s history on loadingNo bets, watching onlyThe multiplier at which each round ended, from the history strip and from the server’s messagesJetX results

Source: our test records of 27 September 2026 (JetX: 12 October 2026), times in UTC. Currency and bet are those of the demo, as in the table.

How we recorded the data

  1. We opened each demo in Google Chrome at desktop size, 1400 × 900 pixels, driven by a script.

  2. We read the messages the game server sends to the game itself during a round. The result of the round is in them.

  3. Chicken Road and Tower Rush draw their screen in a canvas or do not open without a graphics card, so we sent the actions to the game server from the game’s own page instead of clicking.

  4. We wrote every line to a file at once, with the time in UTC, so a dropped connection loses nothing already recorded.

  5. We compared the record with the screen where that was possible. The checks we can point to are the 6 screen points in Mines.

What these numbers can and cannot tell you

Our figures are a record of what happened in a demo on one day. Five limits follow from that.

Limits of our figures
CaveatWhat it means for you
A demo is not an operator’s version An operator’s version can have other limits, another currency and sometimes another RTP. Providers may give the RTP of a game as a range, as Galaxsys does for Tower Rush and SmartSoft for JetX.
The samples are small Between 60 and 326 rounds describe what we saw. Long-run shares can differ. We removed no round and adjusted no figure.
Every round is independent Our record gives no way to guess the next round, and predictor apps have none either.
Our calculations are labelled Where we worked something out ourselves, such as the odds in Mines or the round model of Aviator, the page says “our calculation”.
Date and setting Four runs took place on 27 September 2026 and the JetX run on 12 October 2026, all from outside Nigeria. The demo currency was USD at Spribe and InOut Games and EUR at Galaxsys; for JetX we name none, as its figures need no currency.

For why no record can point at the next Aviator round, see the predictors section of the Aviator guide.

What we do not do

  • No paid play

    We did not play for money and did not register with any operator.

  • No third-party predictors or signals

    We did not use or test predictor apps, outside bots or signals.

  • No third-party figures

    We take no numbers from aggregators or casino reviews. Facts about a game come from its provider.

  • No guessing

    With no source there is no row in a table. A cell that reads “Not published” means the provider gives no such value.

Testing FAQ

Do you use money in your tests?

No. We play only with the demo balance the provider gives, so none of our own money is staked, and we did not sign up with any operator. Every figure from our tests on the game pages comes from a demo run on 27 September or 12 October 2026, and it is shown with its sample size and date.

Why are some samples small?

We recorded between 60 and 326 rounds per game, which describes what we saw and not long-run shares. Aviator rounds are shared by all players and cannot be sped up: recording them ran from 08:25 to 10:01 UTC. We removed no round and adjusted no figure, and each one carries its sample size and date.

Is the demo the same game the operators run?

It is the provider’s own game, but an operator’s version can use other limits, another currency and sometimes another RTP setting. That is why Galaxsys and SmartSoft give the RTP of Tower Rush and JetX as a range. Use our demo figures to see how a game behaves, and read the rules of the version you play.

Where do the game facts, such as RTP and release dates, come from?

From the providers only: their game pages, and the rules and limits screens inside their demos. We take nothing from aggregators or casino reviews. Where a provider does not publish a value, the guide says “Not published”; where we could not confirm it at the source, it says “Not confirmed”. Each row shows its source and check date.